Make the idea. See it run.

Build with blocks, sprites, and sounds. Describe a behavior when you want help, then inspect the blocks before you run them.

The starting point

Build from the parts that make Scratch useful.

Sprites, costumes, sounds, variables, lists, watchers, events, and full .sb3 import are all part of the editor. Start simple, then keep extending the same project.

Start building

Everything for the project stays in one workspace.

Sprites and scenes

Build a scene from sprites, costumes, and a stage. Each sprite keeps its own scripts.

Sounds that belong

Record, trim, and attach sounds to a sprite or the stage.

Scratch files in and out

Bring in .sb3 work and export a copy when you want to continue elsewhere.

Start with a block. End with a running scene.

  1. 01

    Place the first block

    Start with an event, then snap in motion, looks, sound, or control blocks.

  2. 02

    Describe what should happen

    Ask for a behavior in plain language. Neurix generates blocks you can read and change.

  3. 03

    Run and adjust

    Press Run, watch the stage, and keep editing until the result works.

Questions before you start.

The short version of what Neurix supports today.

No. Start with blocks and a stage, then learn what each script is doing as you build. You do not need to begin with a blank code file.

Start with one small idea.

Make a project, put a sprite on the stage, and see what it does.

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