Block coding that grows into real code.

A block editor for sprites, sounds, and scripts, running on a real compiler and runtime. Start the way you would in Scratch, then keep going past where the blocks usually stop.

01 / The core

A Scratch-compatible core, without the beginner ceiling.

Sprites, costumes, sounds, variables, lists, watchers, events, and full .sb3 import. Start simple, then move toward library-backed systems and real runtime behavior.

Explore the editor

02 / What's inside

One editor for the whole creative loop.

Sprites & costumes

Draw, import, and animate sprites with costumes on a stage that runs your scripts.

Sound studio

Record, trim, and trigger sounds. Each sprite carries its own audio for events and loops.

Import & export

Open .sb3 projects and export them back out, in a format you already use.

03 / How it works

From idea to running program in three moves.

  1. 01

    Drag blocks together

    Start from a block palette. Snap events, motion, looks, and logic into working scripts.

  2. 02

    Ask the assistant

    Describe what a sprite should do. Neurix generates the blocks and explains each step.

  3. 03

    Run it

    Press play. A tested compiler and runtime execute your program in the browser.

04 / FAQ

Questions, answered plainly.

Anything else? Create an account and the editor walks you through it.

No. You build with blocks, the same way you would in Scratch. The real-code engine runs underneath, so you grow into it instead of starting from a blank file.

Build something that actually runs.

Open the editor and make your first project.

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