Sprites & costumes
Draw, import, and animate sprites with costumes on a stage that runs your scripts.
A block editor for sprites, sounds, and scripts, running on a real compiler and runtime. Start the way you would in Scratch, then keep going past where the blocks usually stop.
01 / The core
Sprites, costumes, sounds, variables, lists, watchers, events, and full .sb3 import. Start simple, then move toward library-backed systems and real runtime behavior.
Explore the editor02 / What's inside
Draw, import, and animate sprites with costumes on a stage that runs your scripts.
Record, trim, and trigger sounds. Each sprite carries its own audio for events and loops.
Open .sb3 projects and export them back out, in a format you already use.
03 / How it works
Start from a block palette. Snap events, motion, looks, and logic into working scripts.
Describe what a sprite should do. Neurix generates the blocks and explains each step.
Press play. A tested compiler and runtime execute your program in the browser.
04 / FAQ
Anything else? Create an account and the editor walks you through it.
No. You build with blocks, the same way you would in Scratch. The real-code engine runs underneath, so you grow into it instead of starting from a blank file.
Yes. Create an account and start building for free. Projects save to your account as you work.
Yes. Import .sb3 files directly. Sprites, costumes, sounds, variables, and scripts come across so you keep the work you have already done.
You describe a behavior and Neurix generates the matching block script, checks it against your project, and can explain each block. It teaches rather than just answering.
Projects save to your account automatically, and you can export any project to a standard .sb3 file for a local copy.
Open the editor and make your first project.
Already have an account? Sign in