Sprites and scenes
Build a scene from sprites, costumes, and a stage. Each sprite keeps its own scripts.
Build with blocks, sprites, and sounds. Describe a behavior when you want help, then inspect the blocks before you run them.
The starting point
Sprites, costumes, sounds, variables, lists, watchers, events, and full .sb3 import are all part of the editor. Start simple, then keep extending the same project.
Start buildingBuild a scene from sprites, costumes, and a stage. Each sprite keeps its own scripts.
Record, trim, and attach sounds to a sprite or the stage.
Bring in .sb3 work and export a copy when you want to continue elsewhere.
Start with an event, then snap in motion, looks, sound, or control blocks.
Ask for a behavior in plain language. Neurix generates blocks you can read and change.
Press Run, watch the stage, and keep editing until the result works.
The short version of what Neurix supports today.
No. Start with blocks and a stage, then learn what each script is doing as you build. You do not need to begin with a blank code file.
Yes. Create an account and start building for free. Projects save to your account as you work.
Yes. Import .sb3 files directly. Sprites, costumes, sounds, variables, and scripts come across so you keep the work you have already done.
Describe a behavior for a selected script and Neurix can generate blocks, explain them, or answer a question about the script.
Projects save to your account automatically, and you can export any project to a standard .sb3 file for a local copy.
Make a project, put a sprite on the stage, and see what it does.
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